Placeholder
Description
A placeholder allows you to save some action to use within your game by placing a placeholder on your script wherever you want to call it. This is particularly useful when you have an action that is repeated multiple times in your game or when loading your script from an external source.
Action ID: Placeholder
Reversible: Depends on the action provided
Requires User Interaction: Depends on the action provided
Parameters
Name | Type | Description |
|
| The name with which you saved the action you want to call. |
Action Declarations
To declare an action placeholder, you need to provide a name for it and a value. The value can be any valid monogatari action.
Examples
Using a Choice in multiple places
The following will declare the placeholder shown above, featuring a choice action. The recommended place to declare all your placeholders is your main.js file.
And then, whenever you want to use that in your script, you just need to place the following statement, saving a lot of space and making it easier to have the same choice in multiple places:
Dynamic Action Generation
Another great way of using placeholders is generating actions dynamically. To make this happen, be sure that the name you use for your placeholders starts with _
The value for your placeholder should be a function that can return any action. Your function will be evaluated before executing it to retrieve the action to run.
Beware, this is only recommended for advanced users. When using dynamic action generation, you will be responsible on providing the way to rollback what you did, this means you'll need to save up your own markers in order to know what action you executed before.
Passing Arguments into Placeholders
Arguments can be used in Placeholders like so:
Which would be called like this:
Placeholders can also have argument passed into them for dynamic functions. The following is an example of a placeholder action that yields a returnable function object block that adds a string argument to an array.
We'll declare our inventory
as an array in storage.js
And then in our script, we'd call the placeholder like this!
Please note that placeholder arguments are delimited by spaces, so if you want to use spaces in the passed argument strings, you'll need to get a little creative. There are plenty of ways around this. One easy way is to use
instead of spaces.
Another way to do this would be to capture all arguments and concatenate them into one string, then process that string. Up to you how you want to work with this feature!
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