Saving
Configure save slots and auto-save functionality
Monogatari provides a flexible save system that allows players to save and load their progress.
Save Settings
Slots
number
10
Number of save slots available
SaveLabel
string
'Save'
Prefix for save slot storage keys
AutoSaveLabel
string
'AutoSave'
Prefix for auto-save slot storage keys
AutoSave
number
0
Auto-save interval in minutes (0 = off)
Number of Save Slots
Control how many save slots are available:
monogatari.settings({
'Slots': 10 // 10 save slots available
});Increase for games where players may want more save points:
monogatari.settings({
'Slots': 20 // 20 save slots
});Save Slot Prefixes
Multiple Games on Same Domain
If you host multiple games on the same domain, they will share save data by default. To prevent this, use unique prefixes:
Auto-Save
Enabling Auto-Save
Set the AutoSave setting to the interval (in minutes) between automatic saves:
Disabling Auto-Save
Set to 0 to disable auto-saving (default):
Auto-Save Behavior
When auto-save is enabled:
The game saves automatically at the specified interval
Auto-saves are stored separately from manual saves
The load screen shows both manual saves and auto-saves
Auto-saves are labeled with the
AutoSaveLabelprefix
Storage Configuration
Control how and where game data is stored:
Storage Adapters
LocalStorage
Browser's localStorage (default)
Most web games
SessionStorage
Cleared when browser closes
Temporary/demo games
IndexedDB
IndexedDB API
Large amounts of data
RemoteStorage
REST API endpoint
Cloud saves
Remote Storage Example
For cloud saves:
Save Data Contents
When a game is saved, Monogatari stores:
Current label and step position
All state variables
All storage variables
History for all actions
Player preferences
Timestamp and slot name
Programmatic Save/Load
Saving Programmatically
Loading Programmatically
Checking for Saves
Save Slot UI
The save and load screens are provided by built-in components. You can customize them using the template method:
Related
Game Configuration - All game settings
Asset Preloading - Loading screen configuration
Player Preferences - Player settings
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