Unload
Free up memory by unloading unused assets
Description
'unload <type> [asset] [permanent]'
'unload character <id> [sprite] [permanent]'
'unload block <block_id> [permanent]'
'unload all [permanent]'Parameters
Parameter
Description
Supported Categories
Default Audio Categories
Default Image Categories
Examples
Unload a specific song
Unload all scenes
Unload a specific character sprite
Unload all sprites for a character
Unload a block of assets
Unload everything (e.g., at end of chapter)
The permanent Flag
permanent FlagMemory Management Best Practices
Chapter-based Unloading
Unloading Unused Characters
Full Memory Clear
Related Actions
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