v2.0.0.alpha.7

This release is mainly just to change some assets directories naming so that they are consistent.

Download: https://datadyne.perfectdark.space/monogatari/releases/Monogatari-v2.0.0.alpha.7.zip

Change Log

  • Some assets directories have been renamed to ensure their names are consistent.

Update Guide

Rename your Assets Directories and declarations

The following three assets directories have been renamed to a pluralized version to be consistent with the others so you'll have to rename them as well.

Asset

Old Directory

New Directory

Voice

assets/voice/

assets/voices/

Sounds

assets/sound/

assets/sounds/

Video

assets/video/

assets/videos/

Now, go to the options.js file and find your assets directories declarations, they should look something like this:

options.js
'AssetsPath': {
    'root': 'assets',
    'characters': 'characters',
    'icons': 'icons',
    'images': 'images',
    'music': 'music',
    'scenes': 'scenes',
    'sound': 'sound',
    'ui': 'ui',
    'video': 'video',
    'voice': 'voice',
    'gallery': 'gallery'
},

You'll have to apply the same naming changes as before, the resulting object would then be:

'AssetsPath': {
    'root': 'assets',
    'characters': 'characters',
    'icons': 'icons',
    'images': 'images',
    'music': 'music',
    'scenes': 'scenes',
    'sounds': 'sounds',
    'ui': 'ui',
    'videos': 'videos',
    'voices': 'voices',
    'gallery': 'gallery'
},

Notice how videos, voices and sounds are now pluralized.

Finally, the assets declaration for those three asset types also need to be changed:

Before:

// Define the voice files used in the game.
monogatari.assets ('voice', {

});

// Define the sounds used in the game.
monogatari.assets ('sound', {

});

// Define the videos used in the game.
monogatari.assets ('video', {

});

After:

// Define the voice files used in the game.
monogatari.assets ('voices', {

});

// Define the sounds used in the game.
monogatari.assets ('sounds', {

});

// Define the videos used in the game.
monogatari.assets ('videos', {

});

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