MultiLanguage
settingoptions.js
file and change the 'MultiLanguage'
value to true
.label
and step
(index of the statement) it's currently on. For saved games to be fully compatible with each other, your different scripts should have the same label names and number of statements in them, otherwise, a game saved in one language would be invalid if the player changed language again and tried to load it. If you do a jump to a label that exists in one translation, but does not exist in the language that the player has selected for example, they will get an error telling them that the label does not exist, so be careful when crafting your script!
In case some differences can't be avoided, you can rely on the next action to fill act as a filler and make all scripts have the same size. LanguageSelectionScreen
property to false
:options.js
file once more and this time, go to the preferences section in the bottom. There, you should change the 'Language'
property to the name of the language you want to have by default. Беларуская
Deutsch
English
Español
Français
Nederlands
Português
Русский
اللغه العربية
한국어
日本語
简体中文
toki pona
monogatari.translations ()
function. This function will return an object with all the available languages and the UI string translations for them.monogatari.translation ('<language_key>')
function, for example:code
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