Script & Labels

Labels are just like the book's chapters, they define parts in your game. Take a look at this sample script:

monogatari.script ({
'Start':[
'This is a statement.'
]
});

See that 'Start' string? That's how a label is defined. Your game will always start in that 'Start' label and every game must have one.

Inside it, you'll see a statement, which are the lines that tell your story and the way you'll do many things. As labels are as chapters, you can have as many as you want!

monogatari.script ({
'Start':[
'This is a statement.',
'jump mylabel'
],
'mylabel':[
'This is another statement.',
'Pretty easy huh?'
]
});

See that 'jump mylabel'? that's how you can change between labels, the jump statement will take you to the label you give it.