Monogatari Documentation
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v2.1.0
v2.1.0
  • Welcome
  • Getting Started
    • Step 1: Setup Your Environment
    • Step 2: Download Monogatari
    • Step 3: Get Familiarized
    • Step 4: Make Your First Visual Novel
  • Upgrading from v1.4.1
  • F.A.Q.
  • Diagnosing Errors
  • Building Blocks
    • Script & Labels
    • Characters
    • Variables & Data Storage
    • Actions
      • Life Cycle
    • Components
      • Life Cycle
      • Built-in Properties
      • Built-in Functions
  • Script Actions
    • Choices
    • Clear
    • Conditionals
    • Dialogs
    • End
    • Gallery
    • Hide Canvas
    • Hide Character
    • Hide Character Layer
    • Hide Image
    • Hide Particles
    • Hide Video
    • Input
    • Functions
    • Jump
    • Next
    • Placeholder
    • Play Music
    • Play Sound
    • Play Voice
    • Show Canvas
    • Show Background
    • Show Character
    • Show Character Layer
    • Show Image
    • Show Message
    • Show Notification
    • Show Particles
    • Show Scene
    • Show Video
    • Stop Music
    • Stop Sound
    • Stop Voice
    • Vibrate
    • Wait
  • Components
    • Credits Screen
    • Quick Menu
    • Loading Screen
    • Main Screen
    • Choice Container
    • Save Slot
    • Text-Box
  • Configuration Options
    • Game Configuration
      • Asset Preloading
      • Internationalization
      • Saving
      • Skip Main Menu
      • Storage
    • Player Preferences
    • Split Files
  • Style & Design
    • Responsiveness
    • CSS Classes
    • HTML Data Attributes
    • Icons
    • Image Menus
  • Releasing Your Game
    • Chrome App
    • Desktop App
    • Mobile
    • Web
  • Advanced: Monogatari Development
    • Core Libraries
      • Artemis
      • Kayros
      • Pandora
    • Actions
    • Components
    • Translations
    • Events
  • Releases
    • v2.0.0.alpha.8
    • v2.0.0.alpha.7
    • v2.0.0.alpha.6
    • v2.0.0.alpha.5
    • v2.0.0.alpha.4
    • v2.0.0.alpha.3
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On this page
  • Overview
  • Multiple Games in the same domain.
  • Change Number of Save Slots
  • Auto-Saving

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  1. Configuration Options
  2. Game Configuration

Saving

Overview

Multiple Games in the same domain.

You may have multiple games in the same domain, if you keep the default save name in all of them, you'll notice they'll share the save and load slots. That's why, you can change the name prefix of the save slots in the options.js file, just change the value of the engine['slots'] variable.

Change Number of Save Slots

You can easily increase or decrease the number of save slots available for your game. Simply go to the options.js file and change the engine['Slots'] value to any number you want.

Auto-Saving

You can make your game have autosaves every certain time, to do so, just change in the options.js file the 'AutoSave' property.

By default, this property is set to 0, meaning AutoSaving is off.

'AutoSave': 0

You can change this number to the number of every minutes you want your game to be autosaved. For example, the following will autosave the game every 5 minutes:

'AutoSave': 5

You can also change the AutoSave Labels Name, to do so change the 'AutoSaveLabel' property in the options.js file.

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Last updated 4 years ago

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