The storage is an object in which we can put everything we want to save when a player saves the game.
We have to create a property where the player can store his data in it. So in storage.js we start with...
var storage = {
player: { // add property
name: "" // add placeholder
}
}
// Syntax
var storage = { // object
property1: { // property of object
placeholder1: 0, // integer of property
placeholder2: "" // string of property
}
}
If we now want to get the name after saving one in there, this would look like this in the script.js.
storage.player.name = "Monogatari"; // example for saving a name
"{{player.name}} is a visual novel engine." // example for display the name
To offer more possibilities in the game and to have a simpler overview in the storage file, you can create as many properties as you want, just make sure to use a comma before adding a property. Here is an example...
{"Input": { // call input statement
"Text": "What is your name?", // show text of the input box
"Validation": function(input) { return input.trim().length > 0; }, // validation rule for the value
"Save": function(input) { // call save statement and start a function
storage.player_info.name = input; // store the value in the variable name
storage.player_info.age = 18; // store 18 in the variable age
},
}},
function (){
storage.player_info.name = "Georg"; // save "Georg" in variable name (overwrite old value)
storage.player_stats.hp -= 50; // decrease hp minus 50
storage.player_stats.inventory.gold += 250; // add 250 gold
},
"{{player_info.name}} is {{player_info.age}} years old.", // call name = "Georg" and age = 18
"{{player_stats.mp}} costs the ability 'Fire Storm'.", // call mp = "100"
"{{player_stats.inventory.gold}}g is in his bag of gold." // call gold = 1250
If you want to see an example of the stat system (created with storage.js), click me.