Play Sound
Play a sound effect
Description
The play sound
action let's you, as it name says, play sound effects in your game. You can play as many sound effects as you want simultaneously.
To stop the sound, check out the Stop Sound documentation.
Action ID: Sound
Reversible: Yes
Requires User Interaction: No
Parameters
Name | Type | Description |
sound_id |
| The name of the sound you want to play. These assets must be declared beforehand. |
properties |
| Optional. A list of comma separated properties with their respective value. |
Properties
The following is a comprehensive list of the properties available for you to modify certain behaviors of this action.
Property Name | Type | Description |
fade |
| The fade property let's you add a fade in effect to the sound, it accepts a time in seconds, representing how much time you want it to take until the sound reaches it's maximum volume. |
volume |
| The volume property let's you define how high the sound will be played. |
loop |
| Make the sound loop. This property does not require any value. |
Assets Declarations
To play a sound, you must first add the file to your assets/sound/
directory and then declare it. To do so, Monogatari has an has a function that will let you declare all kinds of assets for your game.
Supported Formats
Each browser has it's own format compatibility. MP3 however is the format supported by every browser.
If you wish to use other formats, you can check a compatibility table to discover what browsers will be able to play it.
Examples
Play Sound
The following will play the sound, and once the sound ends, it will simply stop.
Loop Sound
The following will play the sound, and once the sound ends, it will start over on an infinite loop until it is stopped using the Stop Sound Action.
Fade In effect
The following will play the sound, and will use a fade in effect.
Custom Volume
The following will set the volume of this sound to 73%.
Please note however, that the user's preferences regarding volumes are always respected, which means that this percentage is taken from the current player preferences, meaning that if the player has set the volume to 50%, the actual volume value for the sound will be the result of:
All Together
Of course, you can combine all of this properties, and remember the order doesn't really matter, you can write the properties on the order that feels more natural to you.
Last updated