Events

Monogatari has a lot of useful events that fire when certain engine events happen. These can be used to run your own custom functions with monogatari.on ().

For example, the following code will create a function that will be run every time the didLoadGame event fires:

monogatari.on ('didLoadGame', () => {
  // Something here
});

Below is an in-progress list of all events Monogatari has.

Initialization, Setup, and Binding

Asset Preloading

Actions

Configurations

Localization

Save file Loading

Other:

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