Labels
Labels are just like the book's chapters, they define parts in your game. Take a look at this sample script:
var script = {
"Start":[
"This is a statement."
]
}
See that "Start" string? That's how a label is defined. Your game will always start in that "Start" label and every game must have one.
Inside it, you'll see a statement, which are the lines that tell your story and the way you'll do many things. As labels are as chapters, you can have as many as you want!
var script = {
"Start":[
"This is a statement.",
"jump mylabel"
],
"mylabel":[
"This is another statement.",
"Pretty easy huh?"
]
}
See that "jump mylabel"? that's how you can change between labels, the jump statement will take you to the label you give it.
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