# v2.0.0.alpha.7

This release is mainly just to change some assets directories naming so that they are consistent.

Download: <https://datadyne.perfectdark.space/monogatari/releases/Monogatari-v2.0.0.alpha.7.zip>

## Change Log

* Some assets directories have been renamed to ensure their names are consistent.

## Update Guide

{% hint style="warning" %}
This guide only applies for games that were written using the 2.0.0.alpha.3 version or above.
{% endhint %}

### Rename your Assets Directories and declarations

The following three assets directories have been renamed to a pluralized version to be consistent with the others so you'll have to rename them as well.

| Asset  | Old Directory   | New Directory    |
| ------ | --------------- | ---------------- |
| Voice  | `assets/voice/` | `assets/voices/` |
| Sounds | `assets/sound/` | `assets/sounds/` |
| Video  | `assets/video/` | `assets/videos/` |

Now, go to the `options.js` file and find your assets directories declarations, they should look something like this:

{% code title="options.js" %}

```javascript
'AssetsPath': {
    'root': 'assets',
    'characters': 'characters',
    'icons': 'icons',
    'images': 'images',
    'music': 'music',
    'scenes': 'scenes',
    'sound': 'sound',
    'ui': 'ui',
    'video': 'video',
    'voice': 'voice',
    'gallery': 'gallery'
},
```

{% endcode %}

You'll have to apply the same naming changes as before, the resulting object would then be:

```javascript
'AssetsPath': {
    'root': 'assets',
    'characters': 'characters',
    'icons': 'icons',
    'images': 'images',
    'music': 'music',
    'scenes': 'scenes',
    'sounds': 'sounds',
    'ui': 'ui',
    'videos': 'videos',
    'voices': 'voices',
    'gallery': 'gallery'
},
```

Notice how `videos`, `voices` and `sounds` are now pluralized.&#x20;

Finally, the assets declaration for those three asset types also need to be changed:

**Before:**

```javascript
// Define the voice files used in the game.
monogatari.assets ('voice', {

});

// Define the sounds used in the game.
monogatari.assets ('sound', {

});

// Define the videos used in the game.
monogatari.assets ('video', {

});
```

**After:**

```javascript
// Define the voice files used in the game.
monogatari.assets ('voices', {

});

// Define the sounds used in the game.
monogatari.assets ('sounds', {

});

// Define the videos used in the game.
monogatari.assets ('videos', {

});
```


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